Software Engineer

Engineering · Seattle, Washington
Department Engineering
Employment Type Full-Time
Minimum Experience Mid-level

An individual contributor who is responsible for implementing the technical aspects of game features. As a member of the software engineering team, you will work in close collaboration with designers and other colleagues to create exciting gameplay. You will bring your unique perspective and ideas to our goal of creating compelling player experiences. If you enjoy working in many different technical areas and building highly player-focused games, this role may be a great fit for you.

Your skills in software development, debugging, iteration, requirements gathering and collaboration will be critical to your success. As a software engineer on the team, you will create game systems that support compelling player experiences, and help drive towards our goal of creating amazing gameplay for our millions of fans.

At Undead Labs, we work in highly collaborative, cross-discipline teams because we understand that the best ideas are ones we generate together. We are creators of the hit survival-fantasy franchise State of Decay, played by millions, and we operate independently as part of a network of first-party Microsoft studios. We have a rich history of entrepreneurship and empowerment that will carry us forward as we reach new levels of quality, ambition, and polish.


Core Responsibilities and Objectives

  • Write and maintain production-quality C++ gameplay code.
  • Work collaboratively with your colleagues to prototype, iterate on, and deliver game features.
  • Apply your knowledge, critical thinking skills, unique perspective and ideas to the production of our games.
  • Make pragmatic and player-experienced-focused decisions about your work through prototyping, analysis of player feedback and telemetry, and design consultation.

Core Traits and Experience

  • Proficient with C++ and familiar with software development methodologies.
  • A self-starter with the ability to make progress in the face of ambiguity by gathering data and performing analysis needed to make and justify decisions.
  • An ability to communicate effectively across disciplines.
  • Ideally brings 2 to 8 years of experience in a software engineering role.

Bonus Traits and Experience

  • Experience with Unreal Engine 4.
  • Experience building quest, mission or progression systems and features.
  • Experience with console game development.


Physical Requirements

  • Close vision to monitors and screens, consistently working on computer equipment such as keyboards and monitors, long periods of sitting.
  • Noise levels are low to moderate in the work environment.

Reasonable accommodations can be made to enable individuals with disabilities to perform the essential functions.

This position reports to the Engineering Manager.


Undead Labs is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations, and ordinances.


We look forward to hearing from you!

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  • Location
    Seattle, Washington
  • Department
  • Employment Type
  • Minimum Experience